- Weather
Channel opens island in SL
By KATT KONGO
Staff writer
Race your dirt bike down treacherous trails, splashing through vast
puddles of mud on the way. Or zigzag down an icy slope, quickening
your pace to beat the avalanche nipping at your heels. Both will be
possible with Friday's opening of Weather Island, where "epic sports
meets epic weather."
The island is the
Second Life home of The Weather Channel (TWC), and was built by SL
development company Infinite Vision Media (IVM). Billed as an
extreme sports park by IVM CEO Andrew Stein (Boliver Oddfellow in
Second Life), the island is actually comprised of five sims, and
currently offers skiing and mountain biking. Surfing and white water
rafting will soon join the activities residents can participate in
on the island.
Dana Mark of
Trevelino/Keller Communications Group, the independent Atlanta, Ga., public relations
agency for TWC, said the network took interest in SL early last fall
"because of its rapid growth and success, especially as it relates
to other established brands." She explained that the TWC corporate
strategy team then began evaluating SL to determine the best way to
showcase its innovative products and programs to consumers.
TWC decided to
create a presence in SL because they believe that the virtual world
provides a truly interactive platform for showcasing the company's
videos such as Epic Conditions (a new series on TWC about extreme
sports under epic conditions) and for making the content relevant to
consumers by "bringing weather to life" in a virtual world. "Plus,
this is a great way for TWC to leverage this new technology and
reach weather enthusiasts who wish to see more from TWC in Second
Life in the future," said Mark.
TWC created
Weather Island to provide the ideal location for outdoor sports
enthusiasts and TWC weather fans to interact with its weather and
video content as well as each other in natural, dynamic weather
environments. Said Mark, "This is the first step in a broader plan
that includes more opportunities for weather in virtual
environments."
Stein said the
island will provide education on extreme weather, host a playground
for extreme sports enthusiasts and offer opportunities to watch the
Epic Conditions shows. The first three shows are about epic skiing
at Steamboat Springs, epic mountain biking at Moab, and epic surfing
off Maui's coast. |
| "We have recreated
all three," said Stein. The shows air Friday (March 9) on the
island, and then in the next weeks for the meatworld on The Weather
Channel: Skiing – March 4; Surfing – March 11; Mountain biking –
March 18; Sailing – March 25; Whitewater rafting – April 1.
When residents visit the island,
they will initially land at the island's weather headquarters, an
area which will house educational materials. The glasshouse-like
structure features a rotating map set into the floor. The map will
eventually tell visitors about the weather and epic conditions. Next
door is an open air theater, with huge screens with will show clips
from "Epic Conditions."
Those who will walk around the
platform will find signs which tell of the various attractions on
the island, with teleports built in. Though the signs use real
people instead of avatars, Stein said that will soon be updated. "We
are still doing some fine tuning," he added.
Next to the signs is a portal, and
once stepping through, visitors will find themselves in a lush
paradise. A short stroll along the path leads to the main way
finding sign, which clearly marks all of the areas. |
 |
- Continuing up the trail brings
residents to a warm and cozy rustic ski lodge, where they can
buy skis, as well as ski togs by Luminosity. A viewer is set up
in the lodge with plenty of comfortable seating so that
residents can watch the show.
- Snowflakes drift down in
gentle freefall outside of the lodge, and the weather station
beside it measures the wind speed and direction in Second Life,
which affects the falling snow. "[It] makes it snow in the
direction the wind is blowing and in accordance with wind
speed," explained Stein.
- Higher up on the snow covered
slope rests the lift station. Residents wishing a ride simply
press a large green button on the front of the building. Once
the chair materializes, an avatar simply touches it to start it
moving, then it will begin its ascent, curving around the
mountain, and forcing the view into mouselook, offering a
stunning look at the various ski trails and the other sims.
- Once at the top, visitors can
strap on skis, and race down the mountainside. However, caution
might be warranted as there are intermittent avalanches (with
what Stein describes as “killer push”) that plague the trails.
Also, as in the physical world, some of the trees have wells, so
skiers could fall in. "[It] takes skill to ski Mount Epic," said
Stein, adding, "If you want the rush of skiing a killer trail
ahead of an avalanche in a blizzard, this is where you need to
be."
- Another attraction already in
place is dirt biking in the Moab Desert. Visitors to that part
of the island will find a bunker, a hang out for bikers. The
bunker is very hardscrabble, though one luxurious touch is the
projector on the ceiling. A bike shop is next to the bunker, and
residents will be able to buy bikes and other gear there (base
level trick enabled bikes and skis are free).
- As with skiing, enjoying the
dirt trails is not hazard free. The virtual desert has
torrential rain at times, creating mud slides and flash floods,
with mud puddles that will increase or decrease in size in
response to the amount of rain.
- The terrain is very accurate,
said Stein, who added that the development team worked hard to
capture the feeling, then made it a tad SL friendly. Those who
enjoy flying their bikes ET-style might be a bit disappointed as
this area of the island is a "no fly" zone.
"We want you to ride the bikes," said Stein, "not fly them."
- The surfing attraction is
still under construction, and will not open until March 11. The
area will offer epic deep sea storm waves. The sandy beaches
conjure visions of bikinis and beach parties, while hot boys and
beautiful girls surf. Though here, too, hazards will be found.
- The island was built by the
IVM team, comprised of: Boliver Oddfellow, executive producer;
Ethan Therian, creative director/lead architect and experience
designer; Hiro Pendragon, lead programmer; Quirky McArdle,
senior producer/project manager; Ciemaar Flintoff, weather
system designer; Higbee Protagonist, landscape and environmental
designer; Random Cole, builder; Xandi Mars, build and
landscaping; Pierce Portocarrero, machinima director; Fatal
Raine, prop designer; John Moran, texture artist; Beta
Technologies, bike and ski animations; Sebastian Saramago and
Heather Goodliffe of Surf Systems Inc., big wave surfing.
- Pendragon, IVM's chief
technology officer and lead scripter, said he was involved from
concept creation and proposal through to finishing touches. "My
role included attraction design, supervising contractors and
vendors, scripting, technical advising of my team and the
client, promotion and drinking lots of coffee," he added.
- He said his favorite part of
the TWC sims is Epic Mountain. "I love using vertical space in a
sim, and it's something very few professional builders explore
in Second Life. Most professional sims out there sit on level
ground, and we had a lot of fun creating attractions based
around highly terraformed land," he explained.
- When asked how he thought
residents would respond to the TWC sims, the scripter, who was
been with IVM since the merger of his company (Out of Bounds
Software) in August of 2006, replied, "My hope is that residents
will want to keep coming back, because we put a great deal of
effort into the attractions within the Epic Conditions sims."
- He added, "I love The Weather
Channel's specialty shows, like Epic Conditions or Storm
Stories. I am thrilled to have been able to have worked so
closely on their entry into virtual worlds."
- Asked how IVM was selected for
the project, Mark said that TWC conducted research, then
solicited bids from the top SL developers. "IVM won based on its
SL development experience and technical competence," she
explained.
- Stein feels that IVM's
proposal and ability to get the project done quickly helped them
to win the bid. Indeed, the project took only three weeks
(though some areas are still under development). "We don't
always have to work that fast, and we prefer more time to do a
build, but we responded to their schedule and threw a team of
eight on this."
- He said that the employees of
TWC were a dream to work with, calling them "very supportive and
encouraging." He added, "Our motto is 'Don't sell me; play with
me.' TWC embraced that, and allowed us to really make that come
alive."
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